Redesigning the Colega Application Interface and Interaction Using the Learner-Centered Design Method

Authors

  • Kasyfi Zulkaisi Aufar Informatics, School of Computing, Telkom University, Bandung, Indonesia
  • Ati Suci Dian Martha Informatics, School of Computing, Telkom University, Bandung, Indonesia
  • Aristyo Hadikusuma Informatics, School of Computing, Telkom University, Bandung, Indonesia

DOI:

10.33395/sinkron.v8i3.12529

Keywords:

E-learning, Learner, Learning Management System, System Usability Scale, Usability, Learner Centered Design

Abstract

In the rapid development of technology, almost all activities are carried out online, activities become timeless so that many students have difficulty in managing time between lectures and other activities. So that students must be able to organize their activity schedule, record tasks and activities that must be completed. One of the efforts that can be made is to use colega products which are technology products to remind activities. The purpose of this research is to redesign the Colega mobile application interface that is suitable and easy to use based on student needs to increase the level of usability with the learner-centered design method., this method is a design process that focuses on the needs of learner, by performing 5 stages, namely Specify the context of use, Specify user requirements, Product design solution, and Evaluate against user requirements. The product developed using this method, the principle of this method is a collaboration that allows learner to develop, test, and analyze their ideas for the product to be made. Interface design and interaction testing using the System Usability Scale. the results of usability testing on the interface obtained a value of 60.62 to 78.12. With the test results obtained an increase in value in the usability aspect. So it can be concluded that the usability value falls into the good and acceptable category.

GS Cited Analysis

Downloads

Download data is not yet available.

References

Bank, C., & Cao, J. (2014). Web UI Design Best Practices.

Battou, A., Baz, O., & Mammass, D. (2018). An Interactive Adaptive Learning System Based on Agile Learner-Centered Design. EAI Endorsed Transactions on Smart Cities, 2(7), 154106. https://doi.org/10.4108/eai.12-2-2018.154106

Chou, C. C. (2004). A model of learner-centered computer-mediated interaction for collaborative distance learning. International Journal of E-Learning, 3, 11–19. http://courseweb.stthomas.edu/ccchou/portfolio/Publications/eLearningJournal.pdf

Desiana, P., & Ayu, W. (2017). Analisis Pengukuran Tingkat Efektivitas dan Efisiensi Sistem Informasi Manajemen Surat STIKOM Bali. Jurnal Sistem Dan Informatika, 11(2), 99–109.

Dhar, D., & Yammiyavar, P. (2012). Design approach for E-learning systems: Should it be user centered or learner centered. Proceedings - 2012 IEEE 4th International Conference on Technology for Education, T4E 2012, 239–240. https://doi.org/10.1109/T4E.2012.57

Ependi, U., Kurniawan, T. B., & Panjaitan, F. (2019). System Usability Scale Vs Heuristic Evaluation: a Review. Simetris: Jurnal Teknik Mesin, Elektro Dan Ilmu Komputer, 10(1), 65–74. https://doi.org/10.24176/simet.v10i1.2725

IDF. (n.d.). What are Personas? | IxDF. Retrieved November 23, 2022, from https://www.interaction-design.org/literature/topics/personas

Jordan, P. W. (2020). An Introduction to Usability. In Engineering & Technology (Vol. 10, Issue 1). https://doi.org/10.26594/teknologi.v10i1.2010

Jtik, J., Teknologi, J., Yauma, A., Fitri, I., & Ningsih, S. (2021). Learning Management System ( LMS ) pada E - Learning Menggunakan Metode Agile dan Waterfall berbasis Website. 5(3), 3–8.

Kemendikbudristek. (2013). Peraturan Menteri Pendidikan dan Kebudayaan Republik Indonesia nomor 109.

Kortum, P., & Sorber, M. (2015). Measuring the Usability of Mobile Applications for Phones and Tablets. International Journal of Human-Computer Interaction, 31(8), 518–529. https://doi.org/10.1080/10447318.2015.1064658

Kusumawardhana, I. M. H., Wardani, N. H., Reza, A., & Perdanakusuma. (2019). Evaluasi Usability Pada Aplikasi BNI Mobile Banking Dengan Menggunakan Metode Usability Testing dan System Usability Scale (SUS). Jurnal Pengembangan Teknologi Informasi Dan Ilmu Komputer, 3(8), 7708–7716.

Nielsen, J. (2012). Usability 101: Introduction to Usability. https://www.nngroup.com/articles/usability-101-introduction-to-usability/

Pradini, R. S., Kriswibowo, R., & Ramdani, F. (2019). Usability Evaluation on the SIPR Website Uses the System Usability Scale and Net Promoter Score. Proceedings of 2019 4th International Conference on Sustainable Information Engineering and Technology, SIET 2019, 280–284. https://doi.org/10.1109/SIET48054.2019.8986098

Pratiwi, P. Y., & Sudirtha, I. G. (2022). Identification of Learning Experience in Online Learning with User Persona Techniques Based on Learner-Centered Design Concepts. Sistemasi, 11(2), 414. https://doi.org/10.32520/stmsi.v11i2.1763

Rahmawati, R. N., & Narsa, I. M. (2019). Intention to Use e-Learning: Aplikasi Technology Acceptance Model (TAM). Owner, 3(2), 260. https://doi.org/10.33395/owner.v3i2.151

Sauro, J. (2011). Measuring Usability with the System Usability Scale (SUS) – MeasuringU. https://measuringu.com/sus/

Suni Astini, N. K. (2020). Tantangan Dan Peluang Pemanfaatan Teknologi Informasi Dalam Pembelajaran Online Masa Covid-19. Cetta: Jurnal Ilmu Pendidikan, 3(2), 241–255. https://doi.org/10.37329/cetta.v3i2.452

What is Usability Testing? | IxDF. (n.d.). Retrieved January 5, 2023, from https://www.interaction-design.org/literature/topics/usability-testing

Downloads


Crossmark Updates

How to Cite

Aufar, K. Z., Dian Martha, A. S., & Hadikusuma, A. (2023). Redesigning the Colega Application Interface and Interaction Using the Learner-Centered Design Method. Sinkron : Jurnal Dan Penelitian Teknik Informatika, 7(3), 1216-1229. https://doi.org/10.33395/sinkron.v8i3.12529