Augmented Reality Learning Media Application In Computer Networking Courses

Authors

  • Novi Hendri Adi Universitas Ibnu Sina
  • Arina Luthfini Lubis Politeknik Pariwisata Batam
  • Ali Basriadi Universitas Ibnu Sina
  • Ika Parma Dewi Universitas Negeri Padang
  • Yera Wahda Wahdi Universitas Ibnu Sina

DOI:

10.33395/sinkron.v8i3.13707

Keywords:

Augmented Reality, Learning Media Application, MDLC, Computer Network

Abstract

In computer network learning, there is still little use of media which has an impact on students' understanding of device material and computer network topology. Augmented Reality (AR) based learning media can answer these problems by providing dynamic visualization and interactive simulations. The research objective is that AR applications can be used to help visualize abstract concepts for understanding and structure of an object model. The development method used is MDLC (Multimedia Development Life Cycle) which consists of six stages, namely concept, design, material collecting, assembly, testing, and distribution. The results of the AR application research show that the value of the learning media application in terms of material is declared valid at 0.85 and in terms of design it is declared valid at 0.86. The AR application was also stated to be very practical, this can be seen from the responses of lecturers and students with the practicality of the learning media application being 87% as seen from ease, motivation, attractiveness, and usefulness. From the results of this research, the AR learning media application is very practical to apply to students, especially in computer networking courses.

 

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How to Cite

Adi, N. H., Lubis, A. L. ., Basriadi , A. ., Dewi, I. P., & Wahdi, Y. W. (2024). Augmented Reality Learning Media Application In Computer Networking Courses. Sinkron : Jurnal Dan Penelitian Teknik Informatika, 8(3), 1641-1650. https://doi.org/10.33395/sinkron.v8i3.13707